# Spiral

## Spells.Spiral History

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Spiral's damage-per-hit is determined by STR and DEX. It is not affected by LUCK.

- If your DEX and LUCK are
*both*300 or higher, spiral will hit 7 times: the maximum possible.

Using this information, it's easy to predict the number of hits. Simply consider your DEX and LUCK, and add together the number of hits due to each.

Unless you've really mis-trained your stats, the following are essentially true by the time you can use spiral:

- If your DEX and LUCK are
*both*300 or higher, spiral will hit 7 times.

Number of hits due to DEX:

Number of hits due to DEX:

Number of hits due to LUCK:

Number of hits due to LUCK:

Spiral is similar to Circle, but hits multiple times. The number of times it hits is determined by DEX and LUCK.

Spiral is similar to Circle, but hits multiple times.

Note: The following assumes that you have no instinct. With instinct, spiral may hit more times than indicated below.

Spiral lands a number of hits, based on DEX and LUCK. Each stat contributes hits separately from the other. That is, your LUCK stat does not affect the number of hits due to DEX. Likewise, your DEX stat does not affect the number of hits due to luck. The maximum number of hits is 7, barring instinct.

Number of hits due to DEX:

Your DEX # hits ---------- ------ 0 to 49 1 50 to 149 2 150 to 299 3 300 to 600 5

Number of hits due to LUCK:

Your LUCK # hits ---------- ------ 0 to 149 0 150 to 299 1 300 to 600 2

On average, the total damage dealt should be approximately:\\

On average, the total damage dealt should be approximately:

On average, the total damage dealt should be approximately:

On average, the total damage dealt should be approximately:\\

- If your DEX and LUCK are
*both*300 or higher, spiral will hit 7 times: the maximum possible.

*If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.

*If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.\\

- If your DEX and LUCK are
*both*300 or higher, spiral will hit 7 times: the maximum possible. - If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.
- If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.

- ~4.5 times the damage of the initial hit (7-hit spiral)

*~4.2 times the initial hit (6-hit spiral)

*~3.8 times the initial hit (5-hit spiral)\\

- ~4.5 times the damage of the initial hit (7-hit spiral)
- ~4.2 times the initial hit (6-hit spiral)
- ~3.8 times the initial hit (5-hit spiral)

If your DEX and LUCK are *both* 300 or higher, spiral will hit 7 times: the maximum possible.

If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.

If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.

If your DEX and LUCK are *both* less than 300, spiral will hit 4 times.

- If your DEX and LUCK are
*both*300 or higher, spiral will hit 7 times: the maximum possible.

*If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.

*If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.

*If your DEX and LUCK are*both*less than 300, spiral will hit 4 times.

~4.5 times the damage of the initial hit (7-hit spiral)

~4.2 times the initial hit (6-hit spiral)

~3.8 times the initial hit (5-hit spiral)

~3.2 times the initial hit (4-hit spiral)

- ~4.5 times the damage of the initial hit (7-hit spiral)

*~4.2 times the initial hit (6-hit spiral)

*~3.8 times the initial hit (5-hit spiral)

*~3.2 times the initial hit (4-hit spiral)

## Comments

## Mechanics

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice.\\

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice.

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage dealt should be approximately:

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice.

On average, the total damage dealt should be approximately:

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage dealt should be approximately:

~4.5 times the damage of the initial hit (7-hit spiral)

~4.2 times the initial hit (6-hit spiral)

~3.8 times the initial hit (5-hit spiral)

~3.2 times the initial hit (4-hit spiral)

If your DEX and LUCK are *both* 300 or higher, spiral will hit 7 times: the maximum possible.

If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.

If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.

If your DEX and LUCK are *both* 300 or higher, spiral will hit 7 times: the maximum possible.

If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.

If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.\\

If your DEX and LUCK are *both* 300 or higher, spiral will hit exactly 7 times: the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

If your DEX and LUCK are *both* 300 or higher, spiral will hit 7 times: the maximum possible.
If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.
If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.
If your DEX and LUCK are *both* less than 300, spiral will hit 4 times.

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

If your DEX and LUCK are 'both' 300 or higher, spiral will hit exactly 7 times: the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

If your DEX and LUCK are *both* 300 or higher, spiral will hit exactly 7 times: the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

Very similar to Circle, but hits multiple times. The number of hits is determined by DEX and LUCK.

If DEX and LUCK are both 300 or higher, spiral will hit 7 times, the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

Spiral is a no-fail skill; ergo its damage output depends on the thief's proficiency in the skill, in addition to stats.

Spiral is similar to Circle, but hits multiple times. The number of times it hits is determined by DEX and LUCK.

If your DEX and LUCK are 'both' 300 or higher, spiral will hit exactly 7 times: the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

Spiral's damage type is the same as your main-hand weapon's damage type; therefore all resistances, vulnerabilities, and immunities will apply to spiral exactly as they would apply to your normal melee attack.

Spiral is a no-fail skill. It doesn't miss. Its damage output depends on the thief's proficiency in the skill, as well as the thief's damage roll and stats.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Spiral is a no-fail skill, with damage output depending on the thief's proficiency in the skill.

Very similar to Circle, but hits multiple times. The number of hits is determined by DEX and LUCK.

If DEX and LUCK are both 300 or higher, spiral will hit 7 times, the maximum possible. Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice. On average, the total damage for a 7-hit spiral should be ~4.5 times the damage of the first, initial hit; for a 6-hit spiral, ~4.1 times the initial hit; and for a 4-hit spiral, ~3.2 times the initial hit.

Spiral is a no-fail skill; ergo its damage output depends on the thief's proficiency in the skill, in addition to stats.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage dealt should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% of the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage dealt should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage dealt should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% of the damage of the previous hit, with some random variation. It is a no-fail skill, with damage output depending on the thief's proficiency in the skill.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% of the damage of the previous hit, with some random variation. For a 7-hit spiral, the total damage dealt should be about 4.5 times the first-hit damage; for a 6-hit spiral, the total damage should be about 4.1 times the first-hit damage.

Spiral is a no-fail skill, with damage output depending on the thief's proficiency in the skill.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit is deals roughly 85% of the damage of the previous hit, with some random variation. It is a no-fail skill, with damage output depending on the thief's proficiency in the skill.

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit deals roughly 85% of the damage of the previous hit, with some random variation. It is a no-fail skill, with damage output depending on the thief's proficiency in the skill.

Very similar to Circle, but is gauranteed to do multiple damages if it lands (at least 2).

Very similar to Circle, but hits multiple times. If DEX and LUCK are both 300 or higher, spiral will hit a maximum of 7 times. Each hit is deals roughly 85% of the damage of the previous hit, with some random variation. It is a no-fail skill, with damage output depending on the thief's proficiency in the skill.