Spiral

 Spiral (Sn: 318) (Skill)

Help Spiral

 
Syntax: spiral
Damage: weapon damtype

With the power of their primary arts mastered, noble thieves are required 
to undergo training in more conventional fighting methods.  The fastest
thieves learn the ability to circle around their opponent at such speeds
that the victim will not even be aware of the first attack until the second
has already landed! 

For an exceptionally fleet-footed thief, it's common to land 3 or 4 attacks
before the victim can react, and possibly even more.  However, as the 
thief's spinning slows, the last blows will cause less damage.

Note that thieves have found it practically impossible to spiral using a
whip.  This ability is based upon the damage of the weapon being used; if a
target is immune to your weapon, trying to cut it multiple times with the
same weapon won't work any better!  Venomists, however, have adapted this
ability to apply poison to damage opponents that would otherwise be immune
to the damage.

Skill available only to the Primary Class Thief.

Primary stat: Dexterity, Strength.
Affected by : Luck.


Classes

 Thief               Level : 181

Mechanics

Spiral is similar to Circle, but hits multiple times.

Note: The following assumes that you have no instinct. With instinct, spiral may hit more times than indicated below.

Spiral lands a number of hits, based on DEX and LUCK. Each stat contributes hits separately from the other. That is, your LUCK stat does not affect the number of hits due to DEX. Likewise, your DEX stat does not affect the number of hits due to luck. The maximum number of hits is 7, barring instinct.

 Number of hits due to DEX:

 Your DEX     # hits
 ----------   ------
   0 to  49        1
  50 to 149        2
 150 to 299        3
 300 to 600        5


 Number of hits due to LUCK:

 Your LUCK    # hits
 ----------   ------
   0 to 149        0
 150 to 299        1
 300 to 600        2

Using this information, it's easy to predict the number of hits. Simply consider your DEX and LUCK, and add together the number of hits due to each.

Unless you've really mis-trained your stats, the following are essentially true by the time you can use spiral:

  • If your DEX and LUCK are both 300 or higher, spiral will hit 7 times.
  • If your DEX is 300 or higher, but your LUCK is less than 300, spiral will hit 6 times.
  • If your DEX is less than 300, but your LUCK is 300 or higher, spiral will hit 5 times.
  • If your DEX and LUCK are both less than 300, spiral will hit 4 times.

Spiral's damage-per-hit is determined by STR and DEX. It is not affected by LUCK.

Each hit deals roughly 85% the damage of the previous hit, with some random variation thrown in for spice.

On average, the total damage dealt should be approximately:

  • ~4.5 times the damage of the initial hit (7-hit spiral)
  • ~4.2 times the initial hit (6-hit spiral)
  • ~3.8 times the initial hit (5-hit spiral)
  • ~3.2 times the initial hit (4-hit spiral)

Spiral's damage type is the same as your main-hand weapon's damage type; therefore all resistances, vulnerabilities, and immunities will apply to spiral exactly as they would apply to your normal melee attack.

Spiral is a no-fail skill. It doesn't miss. Its damage output depends on the thief's proficiency in the skill, as well as the thief's damage roll and stats.