Envenom (Sn: 216) (Skill)

Help Envenom

Syntax: envenom <item>

With this ability, a thief is able to coat weapons with a nasty venom that
has a chance of poisoning an opponent on a successful hit, effectively
conferring the 'poison' flag to the weapon for a short period of time.
Envenom can also be used to make even the tastiest meal a deadly

The Venomist subclass may add the Poisoned flag to a weapon which already
has a weapon flag.  The original flag is not affected.  Other classes may
not use envenom on a weapon unless the weapon has no weapon flag or the
Changing flag, in which case the Poison flag is added. The flag shows up as 

Using a Venomist's envenom on a weapon will temporarily increase the average
damage of the weapon. Venomists using an envenomed weapon also have chances
of dealing additional poison damage; they may get an additional hit (which
does poison damage) on a backstab, and may also deal an additional hit of
poison damage when the poison flag infects a target.  As an additional
bonus, if the target is immune to the thief's primary weapon type, envenom
will set the damtype of spiral to 'poison' to attempt to get around this

Affected by : Dexterity (duration).


 Thief               Level :  36