Recall

Places.Recall History

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November 14, 2008, at 02:05 AM EST by admin
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the Temple of Mota; if you are a member of the clan, recall will take you to your clan's recall point. '/' is a synonym for recall though it may be interpreted by a MUD client as something different).

to:

the Aylor; if you are a member of the clan, recall will take you to your clan's recall point. '/' is a synonym for recall though it may be interpreted by a MUD client as something different).

June 11, 2006, at 10:06 AM EST by Rau
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The [Spells.recall|recall skill] prays to your god for miraculous transportation from

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The recall skill prays to your god for miraculous transportation from

June 11, 2006, at 10:06 AM EST by Rau
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You use the command <recall> to go back to the Temple of Mota located in Midgaard.

'Recall' prays to your clan god or Mota for miraculous transportation from where you are, back to the Temple of Mota. '/' is a synonym for recall

to:

The [Spells.recall|recall skill] prays to your god for miraculous transportation from where you are, back to a certain room. For the unclanned, recall will return you to the Temple of Mota; if you are a member of the clan, recall will take you to your clan's recall point. '/' is a synonym for recall

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the few noted exeptions), recall will always work.

Using recall costs half you current movement points. If you are a member of a clan, recall will take you back to your clan's recall point rather than the Temple of Mota.

to:

the noted exeptions), recall will always work.

Using recall costs half you current movement points.

June 11, 2006, at 06:50 AM EST by Tealos
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Recall is both a skill and a place.

You use the command <recall> to go back to the Temple of Mota located in Midgaard.

'Recall' prays to your clan god or Mota for miraculous transportation from where you are, back to the Temple of Mota. '/' is a synonym for recall though it may be interpreted by a MUD client as something different).

If you recall during combat, you will lose experience (more than for fleeing), and you will have a chance of failing (again, more than for fleeing). This chance is based on your recall skill, although a 100% recall does not insure success. Recall does not work in certain god-forsaken rooms, or for players under the burden of a curse spell. Outside of combat (and the few noted exeptions), recall will always work.

Using recall costs half you current movement points. If you are a member of a clan, recall will take you back to your clan's recall point rather than the Temple of Mota.