Stats

Mechanics.Stats History

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November 15, 2009, at 06:04 PM EST by Starling
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  • Constitution helps your resists- a character with higher constitution will take less damage in combat.
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  • Constitution helps your resists - a character with higher constitution will take less damage in combat.
November 15, 2009, at 06:04 PM EST by Starling
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  • By reducing damage taken, constitution reduces healing potion usage, allowing the player to make more gold by spending less on potions.
  • In addition, a combat round that is not used to quaff a potion or cast a heal may be used for an attack spell or skill instead, thereby increasing kill speed and mitigating damage taken even further.
August 05, 2009, at 03:36 AM EST by Charneus
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  • Strength affects the maximum number of items you can carry. The formula is (82 + STR + (DEX / 2)).
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  • Strength affects the maximum number of items you can carry. The formula is (87 + STR + (DEX / 2)).
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  • Dexterity affects the maximum number of items you can carry. The formula is (82 + STR + (DEX / 2)).
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  • Dexterity affects the maximum number of items you can carry. The formula is (87 + STR + (DEX / 2)).
March 01, 2009, at 05:18 AM EST by Kerith
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Stats are the attributes that define a player's abilities. Stats are very

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Stats are the attributes that define a player's abilities. Stats are very

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  • Luck will help you hit multiple times with many skills.
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  • Luck will help you hit multiple times with many skills.

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November 14, 2008, at 02:21 AM EST by admin
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  • Constitution helps your armor class - a character with higher constitution will take less damage in combat.
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  • Constitution helps your resists- a character with higher constitution will take less damage in combat.
June 10, 2006, at 08:06 PM EST by Martin
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  • Strength is the primary stat for most warrior skills and also has a large effect on thief skills.
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  • Intelligence is the primary stat for mages and determines the amount of damage done by mage spells. It is also a primary stat for psionicist and paladin combat spells.
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  • Intelligence is the primary stat for mages and determines the amount of damage done by mage spells. It is also a primary stat for psionicist and paladin combat spells.
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  • Wisdom is the primary stat for cleric combat spells and also has a part to play in ranger and psionicist spells.
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  • Wisdom is the primary stat for cleric combat spells and also has a part to play in ranger and psionicist spells.
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  • Dexterity is the primary stat for thief and is the main stat that determines the effectiveness of thief attack skills.
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  • Dexterity is the primary stat for thief and is the main stat that determines the effectiveness of thief attack skills.
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  • Constitution is the primary stat for rangers and has an effect on many thief, warrior and paladin skills and spells also.
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June 10, 2006, at 07:41 PM EST by Martin
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  • Strength affects the maximum number of items you can carry. The formula is (82 + STR + (DEX / 2)).
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  • Dexterity affects the maximum number of items you can carry. The formula is (82 + STR + (DEX / 2)).
June 10, 2006, at 07:14 PM EST by Martin
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  • High intelligence helps a character ''save' spells] which means you have a greater chance to reduce damage and avoid harmful effects.
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  • High intelligence helps a character 'save' spells which means you have a greater chance to reduce damage and avoid harmful effects.
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  • The amount of healing granted by heal and similar spells is determined by the wisdom of the caster.
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  • The amount of healing granted by heal and similar spells is determined by the wisdom of the caster.
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  • Constitution helps your armor class - a character with higher constitution will take less damage in combat.
  • Constitution determines how many hit points you will gain when you increase a level.
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  • Constitution helps your armor class - a character with higher constitution will take less damage in combat.
  • Constitution determines how many hit points you will gain when you increase a level.
June 10, 2006, at 04:06 PM EST by Martin
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  • The higher your strength is, the higher your hitroll and damroll will be.
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  • The higher your strength is, the higher your hitroll and damroll will be.
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Intelligence measures how smart your character is and how able you are to learn new skills and spells. Intelligence

affects the following main areas:

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Intelligence measures how smart your character is and how able you are to learn new skills and spells. Intelligence affects the following main areas:
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  • High intelligence helps a character 'save' spells which means you have a greater chance to reduce damage and avoid harmful effects.
  • Intelligence determines how much mana you will gain when you increase a level.
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  • High intelligence helps a character ''save' spells] which means you have a greater chance to reduce damage and avoid harmful effects.
  • Intelligence determines how much mana you will gain when you increase a level.
June 10, 2006, at 12:08 PM EST by Davos
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Strength (STR)

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Strength (STR)

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Intelligence (INT)

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Intelligence (INT)

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Wisdom (WIS)

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Wisdom (WIS)

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Constitution (CON)

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Constitution (CON)

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Luck

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Luck

June 10, 2006, at 12:04 PM EST by Davos
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Dexterity (DEX)

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Dexterity (DEX)

June 10, 2006, at 03:51 AM EST by Martin
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This page for stats

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Stats are the attributes that define a player's abilities. Stats are very important in Aardwolf and determine the style of your character. The following is a brief description of what each stat does.

Strength (STR)

The strength stat determines how strong your character is. Strength affects the following areas:
  • How hard your non magical attacks hit is based on your strength. Even for thief skills where the base damage is based on dexterity, the damage modifiers are still based on strength. Increasing your strength will increase the damage you do with weapons.
  • How many items and the total weight you can carry is determined by strength.
  • The higher your strength is, the higher your hitroll and damroll will be.

Intelligence (INT)

Intelligence measures how smart your character is and how able you are to learn new skills and spells. Intelligence

affects the following main areas:

  • Intelligence is the primary stat for mages and determines the amount of damage done by mage spells. It is also a primary stat for psionicist and paladin combat spells.
  • Intelligence determines how much you increase your percentage in a skill when you practice.
  • High intelligence helps a character 'save' spells which means you have a greater chance to reduce damage and avoid harmful effects.
  • Intelligence determines how much mana you will gain when you increase a level.

Wisdom (WIS)

Wisdom affects how well your character is able to use magical knowledge for both healing and combat. Wisdom affects the following main areas:
  • The amount of healing granted by heal and similar spells is determined by the wisdom of the caster.
  • The amount of protection granted by sanctuary and other protective spells is determined by the wisdom of the person affected.
  • Wisdom determines how many practice sessions you will gain when you level.
  • Wisdom is the primary stat for cleric combat spells and also has a part to play in ranger and psionicist spells.
  • High wisdom helps you avoid the effects of maladictions such as poison, weaken, curse and blindness, and increases your chances of successfully casting cures for these affects.

Dexterity (DEX)

Your dexterity is an indication of how agile your character is. Dexterity affects many areas of gameplay, the main ones are:
  • Dexterity helps in hit reduction, high dexterity will make it harder for opponents to hit you.
  • Dexterity helps determine how many times in a round you will hit - a character with high dexterity will get more attacks in.
  • Higher dexterity helps you dodge and parry hits.
  • Dexterity is the primary stat for thief and is the main stat that determines the effectiveness of thief attack skills.

Constitution (CON)

Constitution measures the general health and resilience of your character. Constitution affects the following main areas:
  • Constitution helps your armor class - a character with higher constitution will take less damage in combat.
  • Constitution determines how many hit points you will gain when you increase a level.
  • Constitution is the primary stat for rangers and has an effect on many thief, warrior and paladin skills and spells also.
  • Consititution is your body's hardiness, a player particularly low in constitution will find themselves less able to withstand damage of any kind.

Luck

Luck is a general purpose stat affecting virtually everything in the game. Luck is a primary stat in almost nothing, but helps almost everything.
  • A character with higher luck will dodge more often, hit more often, do more damage with spells and avoid harmful effects easier.
  • A very lucky character can gain additional trains and stats when raising a level.
  • Luck helps determine your chances of adding magical affects to items when using spells such as enchant armor, resonate, solidify, etc.
  • Luck will help you hit multiple times with many skills.
June 10, 2006, at 02:56 AM EST by Martin
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This page for stats