Subclasses

Main.Subclasses History

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April 15, 2017, at 09:11 PM EST by Poorplanning
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April 15, 2017, at 09:00 PM EST by Poorplanning
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April 15, 2017, at 08:58 PM EST by Poorplanning
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July 02, 2013, at 10:46 AM EST by Vost
July 02, 2013, at 10:46 AM EST by Vost
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Subclasses represent specialist knowledge within the overall expertise of a class. There are three or four subclasses per class.

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Subclasses represent specialist knowledge within the overall expertise of a class. There are three or four subclasses per class. Subclasses are also known as guilds.

July 02, 2013, at 10:44 AM EST by Vost
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A character only selects a subclass for his/her primary class. At remort, a character will choose a secondary class, but a secondary class will not receive the benefit of a subclass.

July 02, 2013, at 10:41 AM EST by Vost
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You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

Subclasses are a current work in progress. Special thanks to Scars for creating the below help files. These will be continually updated as subclasses are updated. As always, please check the in game help file for the most up to date information.

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When selecting a primary class, a character must also choose a specific subclass. The subclass adds unique skills that only that subclass has.... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation.

Subclasses are a current work in progress. Special thanks to Scars for creating the below help files. These will be continually updated as subclasses are updated. As always, please check the in game help file for the most up to date information.

July 02, 2013, at 10:38 AM EST by Vost
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Subclasses are a new twist in Aardwolf.

We keep telling you Aardwolf is unique, check this out...

Each of the seven main classes are currently underdevelopment for subclasses. There are four subclasses per main class.

Sound confusing? Not really.

You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

to:

Subclasses represent specialist knowledge within the overall expertise of a class. There are three or four subclasses per class.

You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

July 02, 2013, at 10:26 AM EST by Vost
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You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

to:

You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

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May 04, 2013, at 02:49 PM EST by Hadar
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March 02, 2009, at 12:31 AM EST by Kerith
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March 02, 2009, at 12:23 AM EST by Kerith
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March 01, 2009, at 05:46 PM EST by Scars
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Subclasses are a current work in progress. Special thank to Scars for creating the below help files. These will be continually updated as subclasses are updated. As always, please check the in game help file for the most up to date information.

to:

Subclasses are a current work in progress. Special thanks to Scars for creating the below help files. These will be continually updated as subclasses are updated. As always, please check the in game help file for the most up to date information.

October 23, 2008, at 04:16 AM EST by admin
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You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun his exciting twist will add to the game.

to:

You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun this exciting twist will add to the game.

October 23, 2008, at 04:11 AM EST by admin
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October 23, 2008, at 04:11 AM EST by admin
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October 23, 2008, at 04:10 AM EST by admin
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October 23, 2008, at 04:09 AM EST by admin
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October 23, 2008, at 04:03 AM EST by admin
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October 23, 2008, at 04:01 AM EST by admin
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October 23, 2008, at 03:55 AM EST by admin
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October 23, 2008, at 03:54 AM EST by admin
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October 23, 2008, at 03:47 AM EST by admin
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Subclasses are a new twist in Aardwolf.

We keep telling you Aardwolf is unique, check this out...

Each of the seven main classes are currently underdevelopment for subclasses. There are four subclasses per main class.

Sound confusing? Not really.

You are always going to be strongest in your primary class. Your subclass is going to add unique skills that only that subclass has... Thieves, for example, have assassins who get an extra backstab hit, while bandits have the opportunity to entrap a room into a PK situation. You can imagine all the fun his exciting twist will add to the game.

Subclasses are a current work in progress. Special thank to Scars for creating the below help files. These will be continually updated as subclasses are updated. As always, please check the in game help file for the most up to date information.

Mage Cleric Thief Warrior Elementalist Martyr Assassin Barbarian Enchanter Priest Ninja Soldier Witch Oracle Bandit Berserker Evoker Harmer Venomist Blacksmith

Ranger Paladin Psionicist Archer Guardian Empath Shaman Knight Mindflayer Hunter Avenger Navigator Crafter Inquisitor Necromancer