Redit

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Hide minor edits - Show changes to output

December 30, 2008, at 11:10 PM EST by admin
Added lines 1-66:
syntax redit roomkey


example.

redit aylor-0 brings up the editor for recall.

Key : aylor-0 Old Vnum: 66000 UID: 32418
A) Name : The Grand City of Aylor
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B) Description: (first 3 lines)
1. You stand on the edge of the beautiful City of Aylor.
2.
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C) Sector : city . . Sector Flags : city, outside
D) Heal Rate : 100 F) Min Level : 0
E) Mana Rate : 100 G) Max Level : 0
H) Clan : I) Guild :
J) Brightness : 1 T) Color : default
K) Maxchars : 0
L) Owner :
M) Flags : nomob, indoors, graffiti, silentspell
*N) Resets : 3 top level resets.
*O) Exits : 6 standard exits.
*P) Mapexits : 1 mapexit.
*R) Descs : 1 description.
*S) Roomprogs : 0 room prog triggers - .

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A - This is what the room name is the players will see

B - brings you into the room description the players will see when they go in the room

C - Sector Flags -Is it a city? A forest?

D - Heal rate in room

E - Mana rate in room

F - Minimum level of player entering room

G - Maximum level of player that can enter room

H - Clan - not used in general building

I - Guild - if the room belongs to a guild.

J - Brightness -

K - MaxChars - set only if 15 people can be in a room , or only 2 people in a room

L - Owner - Don't mess with in general Building.

M - Flags - Flags on the rooms, flagging it indoors? silentspell? norecall? prison?

N - Resets - You built a mob. This is how you get it to pop in that room.

O - Exits - any exits that lead off to the room go in here.

P - Mapexits - dont mess with this till ready for testing.

R - Descs - Extra descriptions.. for example - l door, look etching brings up a description here.

S - Roomprogs - and room triggers.