Leveling

Main.Leveling History

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September 30, 2013, at 05:47 AM EST by Guinness
Added lines 47-51:




back to newbie menu
July 20, 2013, at 06:11 AM EST by Guinness
Changed lines 1-3 from:

So you're ready to level? Lets make sure.

Aylorian Academy

to:

So you're ready to level? Let's make sure.

Aylorian Academy

July 14, 2013, at 06:43 PM EST by Guinness
Changed lines 24-26 from:
  • find all will show you the list of areas that you will can runto within the Academy (check out help runto)
  • You will that Basic is the keyword for Basic Training lessons, so runto basic.
to:
  • find all will show you the list of areas that you will can runto within the Academy (check out help runto)
  • you will discover that Basic is the keyword for Basic Training lessons, so runto basic.
Changed lines 28-31 from:
  • type recall (check out help recall)
  • the Academy is up from the recall point, so type up.

to:
  • type recall (check out help recall)
  • the Academy is up from the recall point, so go up.

July 14, 2013, at 06:40 PM EST by Guinness
Changed lines 22-31 from:
to:

A quick tip to reach your first class:

  • tasks here will bring up your currently open Academy tasks. You will discover you need to complete Basic Training first.
  • find all will show you the list of areas that you will can runto within the Academy (check out help runto)
  • You will that Basic is the keyword for Basic Training lessons, so runto basic.

If you get lost and want to return to the Academy:

  • type recall (check out help recall)
  • the Academy is up from the recall point, so type up.

July 14, 2013, at 06:06 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

to:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

July 14, 2013, at 06:05 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          'recall' then 'runto kimr'
 1 to 10  Forest of Li'Dnesh   'recall' then 'runto lidnesh'
 5 to 15  Siren's Oasis Resort 'recall' then 'runto sirens'
 5 to 20  Amusement Park       'recall' then 'runto amusement'
 5 to 20  Beer Goblins         'recall' then 'runto beer'

to:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

July 14, 2013, at 06:03 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

to:
 1 to 5   Kimr's Farm          'recall' then 'runto kimr'
 1 to 10  Forest of Li'Dnesh   'recall' then 'runto lidnesh'
 5 to 15  Siren's Oasis Resort 'recall' then 'runto sirens'
 5 to 20  Amusement Park       'recall' then 'runto amusement'
 5 to 20  Beer Goblins         'recall' then 'runto beer'

July 14, 2013, at 06:02 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

to:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

July 14, 2013, at 05:59 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          ('recall' then) runto kimr
 1 to 10  Forest of Li'Dnesh   ('recall' then) runto lidnesh
 5 to 15  Siren's Oasis Resort ('recall' then) runto sirens
 5 to 20  Amusement Park       ('recall' then) runto amusement
 5 to 20  Beer Goblins         ('recall' then) runto beer

to:
 1 to 5   Kimr's Farm          recall then runto kimr
 1 to 10  Forest of Li'Dnesh   recall then runto lidnesh
 5 to 15  Siren's Oasis Resort recall then runto sirens
 5 to 20  Amusement Park       recall then runto amusement
 5 to 20  Beer Goblins         recall then runto beer

July 14, 2013, at 05:56 PM EST by Guinness
Changed lines 26-32 from:
 1 to 5   Kimr's Farm          run 2s9e2n
 1 to 10  Forest of Li'Dnesh   run 4ne;op n;run 2nw13n5e
 5 to 15  Siren's Oasis Resort run 4ne;op n;run 2nw10n4w
 5 to 20  Amusement Park       run 2s10wn2wn4wn8wn5w4n 
 5 to 20  Beer Goblins         run 2s10wn2wn4wn8wn5w3sw

to:
 1 to 5   Kimr's Farm          ('recall' then) runto kimr
 1 to 10  Forest of Li'Dnesh   ('recall' then) runto lidnesh
 5 to 15  Siren's Oasis Resort ('recall' then) runto sirens
 5 to 20  Amusement Park       ('recall' then) runto amusement
 5 to 20  Beer Goblins         ('recall' then) runto beer

July 14, 2013, at 05:51 PM EST by Guinness
Changed lines 6-7 from:

Once you enlist, you will be invited to partake of many of the courses available. Currently, the univeristy offers the following:

to:

Once you enlist, you will be invited to partake of many of the courses available. Currently, the Academy offers the following (to be completed in the order presented):

July 14, 2013, at 05:45 PM EST by Guinness
Changed line 3 from:

Aloryian Academy

to:

Aylorian Academy

August 14, 2011, at 09:31 AM EST by Serene
Changed line 26 from:
 1 to 5   Orchard              run 2s9e2n
to:
 1 to 5   Kimr's Farm          run 2s9e2n
October 16, 2008, at 12:11 AM EST by admin
Changed lines 8-19 from:

Basic Basic training Lessons Career Career training Combat Hunting and combat training Comm Communications training Custom Customization training Economics Economic training Equip Equipment training Geography Geography training Health Health training Skills Skills and spells training Social Social studies training

to:
              Basic               Basic training Lessons                            
              Career              Career training                                   
              Combat              Hunting and combat training                       
              Comm                Communications training                           
              Custom              Customization training                            
              Economics           Economic training                                 
              Equip               Equipment training                                
              Geography           Geography training                                
              Health              Health training                                   
              Skills              Skills and spells training                        
              Social              Social studies training                           
Changed lines 31-34 from:

10 to 35 Fort Terramire run 4ne op n run 2nw17n7en9e4n2eu 10 to 35 Storm Mountain run 4ne op n run 2nw32n9e8n 10 to 40 Jungles of Verume run 2s17e2s6en15e21s2e

to:
October 16, 2008, at 12:09 AM EST by admin
Changed lines 31-32 from:

10 to 35 Fort Terramire run 4ne;op n;run 2nw17n7en9e4n2eu 10 to 35 Storm Mountain run 4ne;op n;run 2nw32n9e8n

to:

10 to 35 Fort Terramire run 4ne op n run 2nw17n7en9e4n2eu 10 to 35 Storm Mountain run 4ne op n run 2nw32n9e8n

Changed lines 36-38 from:

the mobdeaths command. See [help mobdeaths]

to:

the mobdeaths command. See help mobdeaths

October 16, 2008, at 12:08 AM EST by admin
Changed lines 3-47 from:

Adventurers Guild

As soon as you complete your character you'll find yourself in a room called, fittingly enough, Entrance to the Adventurers Guild, where you will learn more about playing Aardwolf.

Skills and Spells

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.

Exploring the Guild

Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.

When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly referred to as recall. To return to the Adventurers Guild simply go one up.

After Graduation

Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several good places to level, and you can also find a list on page3 of your Tourist Guide.

INTRODUCTORY LEVEL AREAS

 L 1-5  Mud School              u

 L 1-5  Orchard                 2s6e3n

 L 1-5  Lowlands                2s6en [unlock w door with yellow visitors band from mud school]

 L 3-6  Goblin Path             2s6ene

 L 3-10 Rats Lair               s2end

 L 1-10 Tournament Camps        3s2e2s3es2e 

 L 1-10 The Forest of Li'Dnesh  2s6e3s2e

 L 5-15 Dangerous Neighborhood  8ses2ese

 L 5-20 The Amusement Park      2s3e4n2w5nw2n8w3nene7n

 L 5-20 Beer Goblins            2s4w4n

 L 5-35 The Infestation         2s4e3n2w3nw2n8w3nene2n

 L10-40 Jungles of Verume       run 2s3w;open west;run 4ws2wn2wn3w;run nw2nwndn2w2nwnwnw3n7ws3wn

 L15-80 Dwarven Kingdom         2s7ws2wn2wn3wnw

 L15-35 Storm Mountain          run 2s3w;open west; run 4ws2wn2wn3wnw4s3w4s2w5n4wswd2w2n3wnwn
to:

Aloryian Academy

As soon as you complete your character you'll find yourself in a room called, fittingly enough, Outside the Aylorian Academy, where you will learn more about playing Aardwolf. It is strongly suggested you head north and meet the recruiter. He will show you how to enlist.

Once you enlist, you will be invited to partake of many of the courses available. Currently, the univeristy offers the following:

Basic Basic training Lessons Career Career training Combat Hunting and combat training Comm Communications training Custom Customization training Economics Economic training Equip Equipment training Geography Geography training Health Health training Skills Skills and spells training Social Social studies training

There is no level lock in the Academy.

After the Academy, your guide has some useful information on areas to level in...

 1 to 5   Orchard              run 2s9e2n
 1 to 10  Forest of Li'Dnesh   run 4ne;op n;run 2nw13n5e
 5 to 15  Siren's Oasis Resort run 4ne;op n;run 2nw10n4w
 5 to 20  Amusement Park       run 2s10wn2wn4wn8wn5w4n 
 5 to 20  Beer Goblins         run 2s10wn2wn4wn8wn5w3sw

10 to 35 Fort Terramire run 4ne;op n;run 2nw17n7en9e4n2eu 10 to 35 Storm Mountain run 4ne;op n;run 2nw32n9e8n 10 to 40 Jungles of Verume run 2s17e2s6en15e21s2e

To find other popular areas for levelling and what to fight in them, use the mobdeaths command. See [help mobdeaths]

June 11, 2006, at 02:39 AM EST by Tealos
Changed lines 14-15 from:

When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly refered to as recall. To return to the Adventurers Guild simply go one up.

to:

When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly referred to as recall. To return to the Adventurers Guild simply go one up.

Changed lines 17-18 from:

Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several god places to level, and you can also find a list on page3 of your Tourist Guide.

to:

Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several good places to level, and you can also find a list on page3 of your Tourist Guide.

Changed line 48 from:

You can also use the Area command for a complete list of Areas.

to:

You can also use the <areas> command for a complete list of areas.

June 10, 2006, at 11:42 PM EST by Martin
Changed lines 7-8 from:

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

to:

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

June 10, 2006, at 03:48 AM EST by Argen
Changed lines 12-13 from:
 Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.
to:

Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.

June 10, 2006, at 03:47 AM EST by Argen
Changed lines 7-8 from:

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

to:

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

Changed lines 12-13 from:

Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.

to:
 Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.
Changed lines 19-47 from:

INTRODUCTORY LEVEL AREAS L 1-5 Mud School u

L 1-5 Orchard 2s6e3n

L 1-5 Lowlands 2s6en [unlock w door with yellow visitors band from mud school]

L 3-6 Goblin Path 2s6ene

L 3-10 Rats Lair s2end

L 1-10 Tournament Camps 3s2e2s3es2e

L 1-10 The Forest of Li'Dnesh 2s6e3s2e

L 5-15 Dangerous Neighborhood 8ses2ese

L 5-20 The Amusement Park 2s3e4n2w5nw2n8w3nene7n

L 5-20 Beer Goblins 2s4w4n

L 5-35 The Infestation 2s4e3n2w3nw2n8w3nene2n

L10-40 Jungles of Verume run 2s3w;open west;run 4ws2wn2wn3w;run nw2nwndn2w2nwnwnw3n7ws3wn

L15-80 Dwarven Kingdom 2s7ws2wn2wn3wnw

L15-35 Storm Mountain run 2s3w;open west; run 4ws2wn2wn3wnw4s3w4s2w5n4wswd2w2n3wnwn

to:

INTRODUCTORY LEVEL AREAS

 L 1-5  Mud School              u

 L 1-5  Orchard                 2s6e3n

 L 1-5  Lowlands                2s6en [unlock w door with yellow visitors band from mud school]

 L 3-6  Goblin Path             2s6ene

 L 3-10 Rats Lair               s2end

 L 1-10 Tournament Camps        3s2e2s3es2e 

 L 1-10 The Forest of Li'Dnesh  2s6e3s2e

 L 5-15 Dangerous Neighborhood  8ses2ese

 L 5-20 The Amusement Park      2s3e4n2w5nw2n8w3nene7n

 L 5-20 Beer Goblins            2s4w4n

 L 5-35 The Infestation         2s4e3n2w3nw2n8w3nene2n

 L10-40 Jungles of Verume       run 2s3w;open west;run 4ws2wn2wn3w;run nw2nwndn2w2nwnwnw3n7ws3wn

 L15-80 Dwarven Kingdom         2s7ws2wn2wn3wnw

 L15-35 Storm Mountain          run 2s3w;open west; run 4ws2wn2wn3wnw4s3w4s2w5n4wswd2w2n3wnwn
June 10, 2006, at 02:06 AM EST by Galoth
Changed lines 9-10 from:

For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.

to:

For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.

June 10, 2006, at 02:04 AM EST by Galoth
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June 10, 2006, at 01:54 AM EST by Kathan
Added lines 1-36:

So you're ready to level? Lets make sure.

Adventurers Guild

As soon as you complete your character you'll find yourself in a room called, fittingly enough, Entrance to the Adventurers Guild, where you will learn more about playing Aardwolf.

Skills and Spells

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.

Exploring the Guild

Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.

When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly refered to as recall. To return to the Adventurers Guild simply go one up.

After Graduation

Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several god places to level, and you can also find a list on page3 of your Tourist Guide.

INTRODUCTORY LEVEL AREAS L 1-5 Mud School u L 1-5 Orchard 2s6e3n L 1-5 Lowlands 2s6en [unlock w door with yellow visitors band from mud school] L 3-6 Goblin Path 2s6ene L 3-10 Rats Lair s2end L 1-10 Tournament Camps 3s2e2s3es2e L 1-10 The Forest of Li'Dnesh 2s6e3s2e L 5-15 Dangerous Neighborhood 8ses2ese L 5-20 The Amusement Park 2s3e4n2w5nw2n8w3nene7n L 5-20 Beer Goblins 2s4w4n L 5-35 The Infestation 2s4e3n2w3nw2n8w3nene2n L10-40 Jungles of Verume run 2s3w;open west;run 4ws2wn2wn3w;run nw2nwndn2w2nwnwnw3n7ws3wn L15-80 Dwarven Kingdom 2s7ws2wn2wn3wnw L15-35 Storm Mountain run 2s3w;open west; run 4ws2wn2wn3wnw4s3w4s2w5n4wswd2w2n3wnwn

You can also use the Area command for a complete list of Areas.