Leveling
So you're ready to level? Lets make sure.
Adventurers Guild
As soon as you complete your character you'll find yourself in a room called, fittingly enough, Entrance to the Adventurers Guild, where you will learn more about playing Aardwolf.
Skills and Spells
Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.
For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.
Exploring the Guild
Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.
When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly referred to as recall. To return to the Adventurers Guild simply go one up.
After Graduation
Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several good places to level, and you can also find a list on page6 of your Tourist Guide.
INTRODUCTORY LEVEL AREAS The following paths start from the room The Grand City of Aylor (recall). See 'help run' for more information on the run command and speedwalks.
Levels Area Speedwalk
1 to 5 MUDschool run u (See below!)
1 to 5 Lowlands run 2s8enw3nw (See below!)
1 to 5 Orchard run 2s9e2n
1 to 10 Forest of Li'Dnesh run 4ne;op n;run 2nw13n5e
5 to 20 Amusement Park run 2s8w3n2w4n19wn
5 to 20 Beer Goblins run 2s10wn2wn4wn8wn5w3sw
10 to 35 Fort Terramire run 4ne;op n;run 2nw17n7en9e4n2eu
10 to 35 Storm Mountain run 4ne;op n;run 2nw32n9e8n
10 to 40 Jungles of Verume run 2s17e2s6en15e21s2e
You can also use the <areas> command for a complete list of areas.