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Help: Spy

Help Spy

 
Syntax: spy <direction 1> <direction 2>

High level noble thieves master their art to such a degree that they can 
spy around corners to see what is happening in a room.  A successful thief
will be completely undetected, but it is quite embarrassing for a thief to
be caught failing a spying attempt.

To use spy, append one or two directions to the command; the end result
would be the same as looking in the room in the given direction(s); for
example, 'spy e e' would be the same as walking east twice and typing
'look', without being seen or triggering aggression from any monsters.  The
amount of information gathered is determined by brief and map settings.

Even mighty thieves cannot spy through closed doors without first opening
them, and magical wards around clan strongholds and prisons also prevent
spying.


Retrieved from http://wiki.aardwolf.com/index.php/Help/Spy
Page last modified on April 29, 2012, at 08:17 PM EST