Aardwolf features a real-time ASCII map of your surrounding area, based on
line of sight a character would be able to see from their current room.
In addition to your immediate area, mobs, other players and doors are also
shown on the map.
The map key is:
# - You --- - North/south wall
* - Other players | - East/west wall
! - Mobiles + - Door (closed)
! - Pet/other charmed mob + - Door (locked)
! - Angry mob (with Sense > - Up exit
Anger cast) > - Up exit (closed)
! - Unkillable Mob < - Down exit
$ - Shopkeeper < - Down exit (closed)
[?] - Area exit # - PK-flagged room
[?] - Clan public hall exit D - Donation room
Other characters on the map represent the terrain of the local area. Some
of the major terrains are:
[ ] Inside . . City
, ` Field ; ; Hills
/ \ Mountain ~ ~ Water
~ ~ Waternoswim . . Air
~ ~ Desert % % Quicksand
~ ~ Underwater ~ ~ Ice
. . Underground - - East/West road
. . North/South road ~ ~ River
/ \ Volcano % % Cave
# # Dungeon ( * Forest
Other terrain types not listed here are for aesthetic purposes only, such
as [ ] for temples, * * for shops, etc.
See the related helps listed above for more configuration options with the
map. You can always see the map from your current room by typing 'map'.