Instinct

Help Instinct

Highly experienced veterans of Aardwolf can train a skill or spell so
intensively that it becomes more like an instinct than an acquired skill.

Instinct gives bonus effectiveness in the designated skill.
The sum of your actual learned percent in a skill and your instinct
in that skill becomes your effective learned percent in that skill.
Any effective learned percent over 100 makes the skill more powerful
with diminishing returns. (see: 'help practice')

Instinct is purchased with gold and trains, on an ability-by-ability basis.

Instinct Syntax

  instinct                : List your available skills/spells that may have
                            instinct. 

  instinct learned        : Show all abilities with at least one point of
                            instinct purchased.

  instinct costs          : Show table of costs for each point of instinct.

  instinct buy [skill/#]  : Buys a point of instinct (use spell # or name
                            (dodge, 'party heal')) in given ability.

  instinct mbuy [amount]  : Buys multiple points of instinct at once.

  instinct deposit <qty>  : Deposit trains for later use on instinct (see 
                            'help instinct-trains').

  instinct deposit all    : Deposit all available trains.

  allspells instinct all  : List all instinct-enabled abilities.

  instinct totals        : Shows a list of instinct and totals spent.

  instinct check          : Show overall totals and rebuild costs for
                            all skills.

  instinct check [skill]  : Show total spent and rebuild costs for a 
                            single skill.

  instinct rebuild all    : Rebuild all instinct.

  instinct rebuild [skill]: Rebuild instinct in a single skill.

Important Notes:

* In almost all cases, the over 100% bonus is not a direct percentage. 
  It is also on a curve with diminishing returns. 
  (For example, 100 points of instinct might add a 20% bonus damage,
  while 200 points adds 30% total.)

* Instinct is remembered across tiers and remorts; you only ever have to
  buy it once.

* Instinct is only useful in an ability that you can actually use.
  It is not a way to have access to skills usually unavailable.  If you
  lose access to a skill because you tiered or changed class, your
  instinct amount is still remembered and will become active whenever
  you have that skill available again.

* Instinct is not used on spells cast from objects- only when cast
  naturally or when equipment grants an effect (like Haste effect from 
  Aardwolf Boots).

* Instinct can provide a bonus for either spells or equipment that 
  give a certain effect. For example, both the Aardwolf Boots of 
  Speed and the Accelerate spell provide the haste effect, and both 
  benefit equally from instinct in Haste. In the case of the Boots of 
  Speed, a player is treated as if they have 100% skill level in Haste 
  while the boots are equipped, and instinct gives bonuses accordingly.

  The same applies to sanctuary, dual wield, and protection good/evil.

* The max instinct you can gain in a single ability is 200.

* You can 'rebuild' instinct in either a single skill or all at once.
  There is a rebuild cost of 2% of the gold/trains put into instinct, with
  a max cost of 5000 trains / 50m gold when using the "all" option. The
  gold and trains returned from an instinct rebuilding are considered
  deposited and can only be used on instinct.