Help Agroth

Baya, the marsh witch has a problem. Her former maid servant, Siskriya has
stolen her book of ancient flesh magic, and without it, she cannot
balance the cycle of death in the marsh. Siskriya has gone deep into hiding
and is being protected by several marsh inhabitants, enemies of Baya, or
just convenient idiots.
The maid who wants to become the new marsh witch has used her powers of 
persuasion, and her pale innocent looking face to beguile and convert many 
of the more powerful people in the marsh, you'll need to seek them out, and 
stop their protection at any cost. 
To succeed, you'll need to be as wise as a serpent, and as gentle as a small
posse of axe wielding, magic throwing enraged barbarians. Hold on tight,
because this will only end in

Level range        : 105 to 125
Goal Difficulty    : Medium
Goal Recommended at : Level 125
Goal Conversion    : Ayon
Area Author        : Pursia & Falkon

The AardWiki has maps of the area here:

The Wiki page on The Marshlands Of Agroth