Thief

Thieves are a marginal class. They do few things better than any other class, but have a wide range of skills available. Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They also are the only class capable of using poisons. They are better fighters than clerics, but lack the wide weapon selection of warriors. All thieves begin with the dagger combat skill. The thief's primary stat is Dexterity.

Almost all thief skills are determined by Dexterity, Strength and Luck so potential thieves should make sure they have chosen a race that can train these stats cheaply. Constitution also plays a role- it takes a strong immune system to work with those poisons!

Thief Subclasses:

  Assassin
  Ninja
  Bandit
  Venomist

Special skills/spells available to characters with the thief primary class:

  Knife fighting
  Kobold stench
  Enhanced backstab
  Spiral

All Thief Pages..

Link To all Subclasses

Races

Full list of Races

Suggested Races for Thief:

Help Racesthief

~-[*]=--=[+]=--=[*]=--=[+]=--=[ AARDWOLF RACES ]=--=[+]=--=[*]=--=[+]=--=[*]-

Suggested Races for Thief:

Giant    : Mighty behemoths that tower over all in strength.
Half-Grif: Strong, magically-constructed flying creatures.
Halfling : Short, agile folk with keen eyes and quick fingers.
Quickling: Small faeries with extraordinary speed and energy.
Sprite  : Small, agile faeries with the power of invisibility.
Triton  : Warriors of their natural habitat, the ocean.
Wolfen  : Agile canine-humans, natural hunters of the realm.

Other races available: Centaur, Dark elf, Diva, Dwarf, Eldar, Elf, 
                      Human, Lizardman, Shadow, Troll, Vampire

----------------------------------------------------------------------------
More details on each race are available by typing 'help <racename>'
----------------------------------------------------------------------------

Kerith