Baal

Clans.Baal History

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November 20, 2008, at 09:46 AM EST by Wrilley
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October 19, 2008, at 03:17 AM EST by Sagen
October 19, 2008, at 03:17 AM EST by Sagen
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October 19, 2008, at 03:15 AM EST by Sagen
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October 19, 2008, at 03:13 AM EST by Sagen
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October 14, 2008, at 07:36 AM EST by Sagen
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October 14, 2008, at 07:31 AM EST by Sagen
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October 14, 2008, at 07:27 AM EST by Sagen
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October 14, 2008, at 07:24 AM EST by Sagen
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October 14, 2008, at 07:23 AM EST by Sagen
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October 14, 2008, at 07:16 AM EST by Sagen
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October 14, 2008, at 07:15 AM EST by Sagen
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October 14, 2008, at 07:14 AM EST by Sagen
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October 14, 2008, at 06:57 AM EST by Sagen
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October 14, 2008, at 06:52 AM EST by Sagen
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October 14, 2008, at 06:40 AM EST by Sagen
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Established December of 1996.

October 14, 2008, at 06:36 AM EST by Sagen
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October 14, 2008, at 06:35 AM EST by Sagen
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Baal

When the Bore was drilled into a place outside the Pattern, a dark presence
used the opening to touch the world. This presence, which named itself
Shai'tan, had been imprisoned outside of time and creation by the Creator
of the universe. Although he is something beyond the mortal realm and
outside our complete understanding, one mortal word seems to embody
Shai'tan -- "evil." Since his touch was first felt, he has been known by
many names, thought most commonly as the Dark One. He is known as the
Great Lord of the Dark by those who follow him truly.

Foremost among those who originally formed the high council of the Great
Lord of the Dark's forces was Ishamael. Also known as Ba'alzamon he was
assuredly the Great Lord's top Captain-General. When the Bore was sealed,
Ba'alzamon was only partially trapped, leaving him aware and able to touch
this world. Through this influence, and by the Great Lord's will,
Ba'alzamon established the Children of Ba'alzamon as a task force to bring
about the Great Lord's return.

The clan's theme will be to bring about the return of the Great Lord by any
means necessary, if this means waging war upon the known world then so be
it, if it means to end hunger and save people to gain status and influence,
then so be it as well. But beyond all then clan can not be stagnant, it
will continue to seek to gain influence, power, or anything necessary to
bring about the one dream, the one nightmare, the return of the Great Lord.
The clan will have separate factions that answer to the leaders, the Ebony
Dagger are the warriors and thieves who become the hand of the dark one,
galloping across the plains on their steeds, hooves that strike fear into
mighty cities, and dark whispers in the night that keep kingdoms awake.
The Black Ajah is a gathering of mages, clerics, and psionicists who
experiment and practice with the dark powers given to them by their master
to facilitate their endeavours. The Darkfriends are those who seek their
goals through the gaining of status, influence, and powers through dealings
with man. All factions of the clan may vote together upon ideas,
decisions, and outcasting, but leaders always have final say.

to:
 [The Children of Ba'alzamon]

But we are colloquially known as Baal. We are one of the older of the clans
on Aardwolf, created in March of 97, among the second wave of clans added (6
in the first wave, 4, including us, in the second wave).

Aardwolf is _not_ a WoT based MUD. It is more of a generic enjoyment MUD.
While there are 3 areas based on the widely popular WoT series there, Clan Baal
is the only WoT based clan. It's a mad romp for the forces of evil. Though
admittedly there are plenty of Children of Light wanna-be stylized clans.

We have taken some creative liberties with the WoT series in order to help create
a better environment. Most noticeable is the Ebony Dagger branch. No where in
WoT is this mentioned, but it is an integral part of our clan. It was added to
give our warriors and PKers a focus, some organization. We don't need mindless
killers, we need focused assassins. We need people willing to be part of a team.

What we do as a clan is focus on the aspects of gaining power that most consider
to be traditionally evil. We raid other clans, we engage in the limited PK
available, and we try to gain power both through the politics of clan life, as
well as through the leveling and adventuring system. Our rules tend to be focused
on advancing these goals. Unlike what might be considered normal PK clans on average
MUDs, we enforce a set of standards to keep ourselves for self-disintegrating like so
many other groups have done. We do not allow the belligerent behavior that normally
goes with these activities.

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October 14, 2008, at 06:03 AM EST by Sagen
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October 14, 2008, at 05:54 AM EST by Sagen
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Baal

When the Bore was drilled into a place outside the Pattern, a dark presence
used the opening to touch the world. This presence, which named itself
Shai'tan, had been imprisoned outside of time and creation by the Creator
of the universe. Although he is something beyond the mortal realm and
outside our complete understanding, one mortal word seems to embody
Shai'tan -- "evil." Since his touch was first felt, he has been known by
many names, thought most commonly as the Dark One. He is known as the
Great Lord of the Dark by those who follow him truly.

Foremost among those who originally formed the high council of the Great
Lord of the Dark's forces was Ishamael. Also known as Ba'alzamon he was
assuredly the Great Lord's top Captain-General. When the Bore was sealed,
Ba'alzamon was only partially trapped, leaving him aware and able to touch
this world. Through this influence, and by the Great Lord's will,
Ba'alzamon established the Children of Ba'alzamon as a task force to bring
about the Great Lord's return.

The clan's theme will be to bring about the return of the Great Lord by any
means necessary, if this means waging war upon the known world then so be
it, if it means to end hunger and save people to gain status and influence,
then so be it as well. But beyond all then clan can not be stagnant, it
will continue to seek to gain influence, power, or anything necessary to
bring about the one dream, the one nightmare, the return of the Great Lord.
The clan will have separate factions that answer to the leaders, the Ebony
Dagger are the warriors and thieves who become the hand of the dark one,
galloping across the plains on their steeds, hooves that strike fear into
mighty cities, and dark whispers in the night that keep kingdoms awake.
The Black Ajah is a gathering of mages, clerics, and psionicists who
experiment and practice with the dark powers given to them by their master
to facilitate their endeavours. The Darkfriends are those who seek their
goals through the gaining of status, influence, and powers through dealings
with man. All factions of the clan may vote together upon ideas,
decisions, and outcasting, but leaders always have final say.

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October 14, 2008, at 01:29 AM EST by Sagen
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October 14, 2008, at 01:28 AM EST by Sagen
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June 14, 2006, at 05:21 PM EST by Martin
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