There are a number of other ways you can fight other players:
- Become an 'open PK' player ('help OPK').
- Take part in a war ('help warfare').
- Enter the combat maze ('help combat maze').
- Challenge them to a duel ('help duel').
- At tier 3 or higher, go Hardcore ('help hardcore').
You do not suffer a 'real' death in any of these situations- no experience
or equipment is lost.
Under normal circumstances, players may only be attacked in PK-flagged
rooms unless they are open PK ('OPK') flagged, and only within a certain
level range of the attacker.
Heroes and superheroes may only start combat with other level 200 or 201
players. Non-hero/superhero players must be within 10 levels of the
target, though they may attack higher-level players if desired. (For
example, a level 50 player may attack a level 40 or level 70 player, but
not one level 35.)
There are exceptions to these normal limits, however- you may attack a
player, no matter what level, if you are defending your clan hall (see
'help raiding'), the target is wanted (see 'help setwanted'), or you have
revenge on the target (see 'help revenge'). Traitors ('help traitor') may
be attacked by any member of their own clan, regardless of level.
When you are killed in a PK fight, you are temporarily immune to being PKed
again for a short period of time. In exchange for this protection, you
suffer a penalty to experience gained for its duration. You may willingly
remove this grace flag at any time; see 'help nograce'. Looting (gold or
items) from other characters via PK is not available on Aardwolf.
It is illegal to lure players into PK fights under false pretenses- see