Maelstrom
Area.Maelstrom History
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March 21, 2017, at 11:38 AM EST
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* %newwin%[[http://www.lightclan.org/light/mapDisplay.php?areaId=246| Light's Maelstrom Map]]
June 28, 2016, at 12:07 AM EST
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Deleted line 28:
* %newwin%[[http://www.adverserealms.com/cgi-bin/emerald/cgi-view/openmap.pl?type=gif&file=maelstrom| Emerald's Maelstrom Map]]
May 10, 2012, at 06:26 AM EST
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* %newwin%[[http://homepage.mac.com/mikeride/abelinc/maps/maelstrom.gif| Chaos' Maelstrom map]]
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* %newwin%[[http://mikeride.chaosnet.org/abelinc/maps/maelstrom.gif| Chaos' Maelstrom map]]
April 05, 2010, at 12:32 AM EST
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* %newwin%[[http://www.lightclan.org/light/mapDisplay.php?areaId=246| Light's Maelstrom Map]]
March 13, 2010, at 07:47 PM EST
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* %newwin%[[http://www.adverserealms.com/cgi-bin/emerald/cgi-view/openmap.pl?type=gif&file=maelstrom| Emerald's Maelstrom Map]]
February 21, 2010, at 09:47 PM EST
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* %newwin%[[http://maps.gaardian.com/index.php?areaid=288|Gaardian's text searchable map of The Maelstrom]] (%newwin%[[http://maps.gaardian.com/vi-index.php?areaid=288|VI accessible version]])
February 04, 2010, at 05:51 PM EST
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In keeping with mud policy, maps will not be released until 2 weeks after live date.
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* %newwin%[[http://homepage.mac.com/mikeride/abelinc/maps/maelstrom.gif| Chaos' Maelstrom map]]
January 17, 2010, at 04:08 PM EST
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Maelstrom Level 20 - 45 Built by the Aardwolf Community.
!!Story.
This sea used to be the home of the most exotic creatures, with water as
clear as crystal and as sweet as sugar. All who lived and swam in it
proclaimed a land fit for the gods, notwithstanding that it was underwater.
Tritons swam among the fish, laughing and frolicking in the kelp gardens and
basking on the continental shelf. Time was when peace reigned in the lovely
subterranean Coral city.
Now, all that remains is a desert. Arid, dry, sandy, it bears no resemblance
to the lively sea that once graced the land. Evil lurks in dark places,
holding the sea, and all beings in it hostage. Somehow, somewhere, there
must be a way to free the Coral Seas.
Replaced Crystalmire. Live Date Jan. 10, 2010.
!!Goal.
Level Range : 20 to 45
Goal Difficulty : Easy
Goal recommended at : 40
Area Author : Aardwolf Community
Goal Converter : Lumina
!!Maps.
In keeping with mud policy, maps will not be released until 2 weeks after live date.
!!Story.
This sea used to be the home of the most exotic creatures, with water as
clear as crystal and as sweet as sugar. All who lived and swam in it
proclaimed a land fit for the gods, notwithstanding that it was underwater.
Tritons swam among the fish, laughing and frolicking in the kelp gardens and
basking on the continental shelf. Time was when peace reigned in the lovely
subterranean Coral city.
Now, all that remains is a desert. Arid, dry, sandy, it bears no resemblance
to the lively sea that once graced the land. Evil lurks in dark places,
holding the sea, and all beings in it hostage. Somehow, somewhere, there
must be a way to free the Coral Seas.
Replaced Crystalmire. Live Date Jan. 10, 2010.
!!Goal.
Level Range : 20 to 45
Goal Difficulty : Easy
Goal recommended at : 40
Area Author : Aardwolf Community
Goal Converter : Lumina
!!Maps.
In keeping with mud policy, maps will not be released until 2 weeks after live date.